Located at $1958E0 are unused weapon icons. (Source: Original TCRF research) Weapon Icons Unused This weapon was replaced some time in the game's development with the Beat Whistle, an item that lets you escape from bottomless pits. In 7, the buster behavior is the same, but Beat will never appear to attack enemies, making it pretty much worthless. Most likely, the Beat weapon would have acted like it did in Mega Man 5 and 6, with Beat flying into enemies while still allowing you to shoot your buster (but not charge it). Unfortunately, in both versions, the weapon is completely unimplemented. Note also that its position in the final matches its position in the prototype, while the B. This picture of the Rockman 7 prototype shows the removed icon. Its icon has been removed from the game, however, replaced with a green M. Beat will take the Super Adapter's place on the subscreen. Setting 7E0B9D to FF will allow you to select an unimplemented weapon, Beat, from the weapons subscreen. Y + Up or Down (2P) – Change length of cursor.Y + Left or Right (2P) – Change width of cursor.X + D-Pad – Flip object horizontally or vertically.B + Up or Down – Cycle through objects.Left / Right – Cycle through object animations. The cursor used to choose between sound effects and music is invisible.Ĭode C0062002 ( C0062802 for the Japanese version) will load a fairly complex object viewer after the Capcom logo. Code C0062004 ( C0062804 for the Japanese version) will load a sound test after the Capcom logo.
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